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Kritischer Treffer: Unterschied zwischen den Versionen

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According to empirical research done by game players, it appears that each weapon attribute point increases the chance to critical hit by ~1.44%. The recorded critical hit rates with a 12 and a 16 weapon mastery were 15% and 23% respectively, while the best linear fit suggests approximately 17.5% and 23.5% (R^2=0.953). Every point in the [[Critical Strikes]] attribute increases the critical hit rate by 1%.
According to empirical research done by game players, it appears that each weapon attribute point increases the chance to critical hit by ~1.44%. The recorded critical hit rates with a 12 and a 16 weapon mastery were 15% and 23% respectively, while the best linear fit suggests approximately 17.5% and 23.5% (R^2=0.953). Every point in the [[Critical Strikes]] attribute increases the critical hit rate by 1%.


Ensign generated a list based on a study of over 8000 hits, with a result of ~1.3% per point in [[Weapon mastery|Weapon Mastery]], or more precisely 0.0133x + 0.01. This table shows his results:
Ensign erstellte anhand einer Studie von 8000 Treffern eine Liste mit dem Resultat, dass jeder Attributpunkt der Waffenbeherrschung die Chance auf einen kritischen Treffer um ~1.3 Prozentpunkte erhöht; Präziser ausgedrückt um 0.0133x + 0.01. Die nachfolgende Tabelle zeigt den Sachverhalt:
{{progression top|attrib=[[weapon mastery]]}}
{{progression top|attrib=[[Waffenbeherrschung]]}}
{{progression main|effect=(Approximate) Critical Hit Probability|0.9%|2.1%|3.7%|3.7%|6.8%|7.7%|8.0%|8.4%|10.3%|16.7%|11.8%|17.0%|15.2%|21.1%|21.4%|22.0%|22.9%|N/A|N/A|N/A|N/A}}
{{progression main|effect=Wahrscheinlichkeit eines kritischen Treffers in %<sup>1</sup>|0.9|2.1|3.7|3.7|6.8|7.7|8.0|8.4|10.3|16.7|11.8|17.0|15.2|21.1|21.4|22.0|22.9}}
{{progression bottom}}
{{progression bottom}}


From these observations, a linear progression table can be approximated:
Anhand dieser Beobachtungen lässt sich folgende lineare Berechnung ableiten:
{{progression top|attrib=[[weapon mastery]]}}
{{progression top|attrib=[[Waffenbeherrschung]]}}
{{progression main|effect=(Approximate) Critical Hit Probability|1.0%|2.3%|3.7%|5.0%|6.3%|7.7%|9.0%|10.3%|11.6%|13.0%|14.3%|15.6%|17.0%|18.3%|19.6%|21.0%|22.3%|23.6%|N/A|N/A|N/A}}
{{progression main|effect=Wahrscheinlichkeit eines kritischen Treffers in %<sup>1</sup>|1.0|2.3|3.7|5.0|6.3|7.7|9.0|10.3|11.6|13.0|14.3|15.6|17.0|18.3|19.6|21.0|22.3|23.6}}
{{progression bottom}}
{{progression bottom}}
<sup>1</sup>Circa-Angaben


==Related skills==
==Related skills==

Version vom 4. Januar 2007, 18:56 Uhr

Vorlage:Research

Occurrence

Each weapon attack has an independent chance of dealing a critical hit. A higher weapon attribute increases this chance. Attacker and target levels are also factors. A few skills can cause or negate critical hits, as specified in their description. If you strike an opponent who is fleeing from you, you will always score a critical hit.

Effects

Whenever a critical hit occurs, the damage done is equal to the maximum damage of the weapon multiplied by approximately √2, the equivalent of striking for maximum damage with a weapon attribute 4 higher than actually possessed. Non-critical hits are a random value chosen between the minimum and maximum damage values of the weapon.

According to empirical research done by game players, it appears that each weapon attribute point increases the chance to critical hit by ~1.44%. The recorded critical hit rates with a 12 and a 16 weapon mastery were 15% and 23% respectively, while the best linear fit suggests approximately 17.5% and 23.5% (R^2=0.953). Every point in the Critical Strikes attribute increases the critical hit rate by 1%.

Ensign erstellte anhand einer Studie von 8000 Treffern eine Liste mit dem Resultat, dass jeder Attributpunkt der Waffenbeherrschung die Chance auf einen kritischen Treffer um ~1.3 Prozentpunkte erhöht; Präziser ausgedrückt um 0.0133x + 0.01. Die nachfolgende Tabelle zeigt den Sachverhalt:

Waffenbeherrschung 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Wahrscheinlichkeit eines kritischen Treffers in %1 0.9 2.1 3.7 3.7 6.8 7.7 8.0 8.4 10.3 16.7 11.8 17.0 15.2 21.1 21.4 22.0 22.9 ? ? ? ?

Anhand dieser Beobachtungen lässt sich folgende lineare Berechnung ableiten:

Waffenbeherrschung 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Wahrscheinlichkeit eines kritischen Treffers in %1 1.0 2.3 3.7 5.0 6.3 7.7 9.0 10.3 11.6 13.0 14.3 15.6 17.0 18.3 19.6 21.0 22.3 23.6 ? ? ?

1Circa-Angaben

Related skills

These skills guarantee critical hits when they hit:

These skills involve critical hits in other ways:

The Assassin's Critical Strikes attribute improves the critical hit chance with any weapon. This stacks with ranks in attributes such as Swordsmanship, Marksmanship, and Dagger Mastery, which affect critical hits as mentioned above.