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[[Bild:Azurschatten.jpg|thumb|128px|An [[ | [[Bild:Azurschatten.jpg|thumb|128px|An [[Azurschatten]], a typical Nightmare]] | ||
[[Nachtschatten (Spezies)|Nachtschatten]] are foul shadowy, non-corporeal creatures that come in different varieties through out the game. They resemble a humanoid figure (that walks on its hands and feet) with a long tail and wide demonic glowing eyes. The one common attribute of all Nightmares is that they are usually hidden and sprout from nowhere to strike at a party. | [[Nachtschatten (Spezies)|Nachtschatten]] are foul shadowy, non-corporeal creatures that come in different varieties through out the game. They resemble a humanoid figure (that walks on its hands and feet) with a long tail and wide demonic glowing eyes. The one common attribute of all Nightmares is that they are usually hidden and sprout from nowhere to strike at a party. |
Version vom 22. Mai 2006, 15:08 Uhr
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Nachtschatten are foul shadowy, non-corporeal creatures that come in different varieties through out the game. They resemble a humanoid figure (that walks on its hands and feet) with a long tail and wide demonic glowing eyes. The one common attribute of all Nightmares is that they are usually hidden and sprout from nowhere to strike at a party.
The higher level Nightmares use Monk or Necromancer melee builds which use holy damage or shadow damage to inflict great harm to a party that is not prepared for them. They are deadly to a party with spell-casters grouped close to each other and not very mobile. It is best if a party spaces itself when fighting them.
Because Nightmares are non-corporeal beings, they are not "fleshy creatures" (which makes them immune against Bleeding and against several Necromancer skills targeting flesh, for example Rotting Flesh. Also, they do not leave behind a corpse that can be exploited by a Necromancer.
For a list of all types of Nightmares, see Kategorie:Nachtschatten.