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==General== | ==General== | ||
[[ | [[Bild:axe.jpg|right|thumb|a Tyrian axe and a Canthan axe.]] | ||
The [[Axe]] is a [[weapon|primary weapon]] that usually causes [[slashing damage]] (with very few exceptions that cause [[piercing damage]]). Most axe [[skill]]s use adrenaline, not energy, and many of them can be chained together to inflict numerous [[conditions]]. | The [[Axe]] is a [[weapon|primary weapon]] that usually causes [[slashing damage]] (with very few exceptions that cause [[piercing damage]]). Most axe [[skill]]s use adrenaline, not energy, and many of them can be chained together to inflict numerous [[conditions]]. | ||
The [[Warrior]]'s [[Axe Mastery]] [[attribute]] improves [[damage]] dealt by the axe and linked skills, and is often a requirement for this weapon type. Equipping an axe is required to perform Axe Mastery skills. | The [[Warrior]]'s [[Axe Mastery]] [[attribute]] improves [[damage]] dealt by the axe and linked skills, and is often a requirement for this weapon type. Equipping an axe is required to perform Axe Mastery skills. | ||
== | ==Schadenswerte== | ||
*The [[max]]imum damage range for axes is 6-28. The minimum damage range is 2-3. | *The [[max]]imum damage range for axes is 6-28. The minimum damage range is 2-3. | ||
:''Note: A low damage axe can also have minimum damage of 7 (instead of 6).'' | :''Note: A low damage axe can also have minimum damage of 7 (instead of 6).'' | ||
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*Axes with an attribute requirement of 0 have been observed with damage ranges as high as 5-11. | *Axes with an attribute requirement of 0 have been observed with damage ranges as high as 5-11. | ||
== | ==Aufrüstungskomponenten und Modifikatoren== | ||
An axe can be equipped with a magic [[Axe Haft]] (name prefix) and/or [[Axe Grip]] (name suffix) to add extra bonuses to the weapon. | An axe can be equipped with a magic [[Axe Haft]] (name prefix) and/or [[Axe Grip]] (name suffix) to add extra bonuses to the weapon. | ||
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See "[[Weapon Upgrades]]" for details. | See "[[Weapon Upgrades]]" for details. | ||
== | ==Axttypen== | ||
''Note: The only thing influenced by the type is the damage type, and even that can be ignored because the vast majority of axes cause [[Slashing damage]]. A few cause [[Piercing damage]], which has a few more counters than Slashing damage, such as [["Shields Up!"]] or [[Bonelace Armor]]. Other stats (range, damage range, swing rate) are '''not''' influenced. A max damage Sephis Axe does the same amount of damage as a max damage Cleaver, which does the same damage as a max damage Pickaxe. Which visual appearance you prefer is mostly a matter of taste.'' | ''Note: The only thing influenced by the type is the damage type, and even that can be ignored because the vast majority of axes cause [[Slashing damage]]. A few cause [[Piercing damage]], which has a few more counters than Slashing damage, such as [["Shields Up!"]] or [[Bonelace Armor]]. Other stats (range, damage range, swing rate) are '''not''' influenced. A max damage Sephis Axe does the same amount of damage as a max damage Cleaver, which does the same damage as a max damage Pickaxe. Which visual appearance you prefer is mostly a matter of taste.'' | ||
Version vom 17. Oktober 2006, 15:31 Uhr
General
The Axe is a primary weapon that usually causes slashing damage (with very few exceptions that cause piercing damage). Most axe skills use adrenaline, not energy, and many of them can be chained together to inflict numerous conditions.
The Warrior's Axe Mastery attribute improves damage dealt by the axe and linked skills, and is often a requirement for this weapon type. Equipping an axe is required to perform Axe Mastery skills.
Schadenswerte
- The maximum damage range for axes is 6-28. The minimum damage range is 2-3.
- Note: A low damage axe can also have minimum damage of 7 (instead of 6).
- Axes swing every 1.33 seconds.
- Axes tend to have a very wide range of damage compared to swords and hammers. An axe may do 6-28 damage, whereas a sword of the same level would do 15-22 damage and a hammer would do 19-35.
- On average, the highest level axe will do 12.8 damage per second (17 damage per hit), while its sword counterpart would do 13.9 dps (18.5 dph) and the hammer would do 16.3dps (27dph). It is therefore best to invest heavily in Axe Mastery to increase the likelihood of a critical hit and make use of the axe's high end damage. Based on the critical hit research, a max damage axe will produce more average damage per hit than a max damage sword at weapon mastery 11 or higher.
- Axes with an attribute requirement of 0 have been observed with damage ranges as high as 5-11.
Aufrüstungskomponenten und Modifikatoren
An axe can be equipped with a magic Axe Haft (name prefix) and/or Axe Grip (name suffix) to add extra bonuses to the weapon.
Furthermore an axe may come with a number of non-salvagable weapon modifiers.
See "Weapon Upgrades" for details.
Axttypen
Note: The only thing influenced by the type is the damage type, and even that can be ignored because the vast majority of axes cause Slashing damage. A few cause Piercing damage, which has a few more counters than Slashing damage, such as "Shields Up!" or Bonelace Armor. Other stats (range, damage range, swing rate) are not influenced. A max damage Sephis Axe does the same amount of damage as a max damage Cleaver, which does the same damage as a max damage Pickaxe. Which visual appearance you prefer is mostly a matter of taste.
Folgende Axttypen können in Guild Wars gefunden werden:
Basis
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Prophecies
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Factions
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Nightfall
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Siehe auch: Kategorie:Axt