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{{übersetzungs-stub}}
[[Todesmagie]] ist ein [[Attribut]] des [[Nekromant|Nekromanten]].
[[Todesmagie]] ist ein [[Attribut]] des [[Nekromant|Nekromanten]].
[[Category:Necromancer Attributes]]
[[Image:Death_Symbol.jpg|frame|right|'''{{PAGENAME}} Casting Symbol'''<br><small>This symbol usually appears above the caster while casting a {{PAGENAME}} spell.</small><br> (For details see: [[Skill animation]])]]
[[Death Magic]] is a [[necromancer]] secondary [[attribute]], meaning that any character with necromancer as their primary or secondary profession can put points into this attribute.
==Guild Wars Description==
"Without Death Magic, you can control no more than two undead servants, for every two ranks of Death Magic, you can control one additional undead servant. Many Necromancer skills, especialy those that animate undead servants, manipulate corpses, and deal cold damage, become more effective with higher Death Magic.
==General Description==
The Guild Wars description hits the nail on the head in its description for this attribute.  Death Magic is useful in three ways: undead minions, manipulating corpses, and dealing direct damage.
Undead minions&mdash;that's what Death Magic is all about.  There are currently seven skills that raise minions from a corpse: [[Animate Bone Fiend]], [[Animate Bone Horror]], [[Animate Bone Minions]], [[Animate Shambling Horror]], [[Animate Vampiric Horror]], [[Malign Intervention]], and the Elite Skill [[Animate Flesh Golem]].  All are different in how they function, but basically they all raise up another ally (or two in the case of Animate Bone Minions) for you.  Also, Death Magic possesses many skills to help your minions, or keep you alive using them.  These include [[Blood of the Master]] and [[Verata's Sacrifice]] to heal all your minions, and [[Infuse Condition]] and [[Taste of Death]] to protect yourself at the cost of your minions. [[Guild Wars Nightfall]] has introduced many more creatures that raise minions than previous Chapters.
Other than raising minions from corpses, Death Magic skills also can manipulate corpses in other ways.  Using [[Necrotic Traversal]] or [[Putrid Explosion]] is a great way to deal damage to hordes of foes at once.  [[Consume Corpse]] and [[Soul Feast]] both utilize a corpse to heal you.  Finally, putting up a [[Well of Suffering]] or a [[Well of the Profane]] using a corpse is a great way to put the hurt on your opponents.
Finally, Death Magic can deal direct damage in a variety of ways.  [[Deathly Chill]] and [[Deathly Swarm]] both deal some cold damage to your foes, while [[Vile Touch]] deals unblockable shadow damage.  [[Death Nova]] turns your allies (or yourself) into bombs, and [[Rotting Flesh]] [[disease]]s your target for quite a while.
As of the 04/26/2006 update, your maximum number of controlled minions is limited by your rank in Death Magic. You start with two, and for every two ranks, you can command an additional one (the maximum is therefore 10 with 16 Death Magic). Additional minions summoned beyond this limit cause your oldest minion to die. The game does not distinguish between minion type when determining how many you can control (except for the animated Flesh Golem).
==See Also==
*[[Death Magic skills]]
*[[:Category:Death Magic skills]]

Version vom 7. Januar 2007, 13:00 Uhr

Vorlage:Attribut-stub Vorlage:Übersetzungs-stub Todesmagie ist ein Attribut des Nekromanten.

Datei:Death Symbol.jpg
Todesmagie Casting Symbol
This symbol usually appears above the caster while casting a Todesmagie spell.
(For details see: Skill animation)

Death Magic is a necromancer secondary attribute, meaning that any character with necromancer as their primary or secondary profession can put points into this attribute.

Guild Wars Description

"Without Death Magic, you can control no more than two undead servants, for every two ranks of Death Magic, you can control one additional undead servant. Many Necromancer skills, especialy those that animate undead servants, manipulate corpses, and deal cold damage, become more effective with higher Death Magic.

General Description

The Guild Wars description hits the nail on the head in its description for this attribute. Death Magic is useful in three ways: undead minions, manipulating corpses, and dealing direct damage.

Undead minions—that's what Death Magic is all about. There are currently seven skills that raise minions from a corpse: Animate Bone Fiend, Animate Bone Horror, Animate Bone Minions, Animate Shambling Horror, Animate Vampiric Horror, Malign Intervention, and the Elite Skill Animate Flesh Golem. All are different in how they function, but basically they all raise up another ally (or two in the case of Animate Bone Minions) for you. Also, Death Magic possesses many skills to help your minions, or keep you alive using them. These include Blood of the Master and Verata's Sacrifice to heal all your minions, and Infuse Condition and Taste of Death to protect yourself at the cost of your minions. Guild Wars Nightfall has introduced many more creatures that raise minions than previous Chapters.

Other than raising minions from corpses, Death Magic skills also can manipulate corpses in other ways. Using Necrotic Traversal or Putrid Explosion is a great way to deal damage to hordes of foes at once. Consume Corpse and Soul Feast both utilize a corpse to heal you. Finally, putting up a Well of Suffering or a Well of the Profane using a corpse is a great way to put the hurt on your opponents.

Finally, Death Magic can deal direct damage in a variety of ways. Deathly Chill and Deathly Swarm both deal some cold damage to your foes, while Vile Touch deals unblockable shadow damage. Death Nova turns your allies (or yourself) into bombs, and Rotting Flesh diseases your target for quite a while.

As of the 04/26/2006 update, your maximum number of controlled minions is limited by your rank in Death Magic. You start with two, and for every two ranks, you can command an additional one (the maximum is therefore 10 with 16 Death Magic). Additional minions summoned beyond this limit cause your oldest minion to die. The game does not distinguish between minion type when determining how many you can control (except for the animated Flesh Golem).

See Also