Waffenmodifikator: Unterschied zwischen den Versionen
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Version vom 27. November 2006, 20:03 Uhr
Beschreibung
Waffenmodifikationen sind Verbesserungen, die - im Gegensatz zu Waffenverbesserungen - nicht geborgen werden können.
Jede Art von Waffe und Zweithanditem kann mit bis zu zwei zufälligen Modifikationen vorkommen. Note that some crafter, collector, and quest reward items can come with strange or otherwise unattainable modifiers, such as the Fiery Flame Spitter. This article lists only those available from drops and from the most common collectors.
Schwerter, Äxte, Hämmer und Bögen
Schwerter, Äxte, Hämmer und Bögen may come with only one of the following modifiers:
Axt | Bogen | Hammer | Schwert | Modifikator |
---|---|---|---|---|
x | x | x | x | Schaden +10...15%... ...(während Leben mehr als 50% beträgt) |
x | x | x | x | Schaden +10...20%... ...(während Leben weniger als 50% beträgt) |
x | x | x | x | +5 Energie |
Notes
- Energy -5 weapons are used by casters to "hide" Energy. It is effective against Energy denial in PvP and also saves Energy when using Energy-draining spells such as Rebirth.
Zauberstäbe und Stäbe
Zauberstäbe und Stäbe may come with up to two of the following modifiers:
Stab | Zauberstab | Modifikator |
---|---|---|
x | x | Halves skill recharge of ... ... spells (Chance: 5-10%) |
x | x | Halves casting time of ... ... spells (Chance: 5-10%) |
x | Reduces <condition> duration on you by 20% (e.g. Bleeding) | |
x | Energie +1-5 ... ... (while Health is above 50%) | |
x | Energie +10-15 Energy regeneration -1 |
Notes
- A Wand can only have one Energy +x modifier..
Schilde und Fokusgegenstände
Schilde und Fokusgegenstände may come with up to two of the following modifiers:
Fokusgegenstand | Schild | Modifikator |
---|---|---|
x | Halves skill recharge of ... ... spells (Chance: 5-10%) | |
x | Halves casting time of ... ... spells (Chance: 5-10%) | |
x | x | Health +15-45 (while enchanted) |
x | Health +15-45 (while in a Stance) | |
x | x | Health +??-60 (while hexed) |
x | Health +15-30 unconditional | |
x | Health +10-30 unconditional | |
x | Armor +4-5 ... ... (while casting) | |
x | x | Rüstung +4-10 ... ... gegen <Physical or Elemental damage> |
x | Armor +4-8 ... | |
x | x | +1 <attribute> (10-20% chance while using skills) |
x | Energy +10-15 Energy regeneration -1 | |
x | Received damage -1-3 (while hexed) | |
x | Received damage -1-3 ... (2-10% Chance) | |
x | Received damage -3-5 ... (10-20% Chance) | |
x | Received damage -1-2 ... | |
x | x | Reduces <condition> duration on you by 20% (e.g. Bleeding) |
Notes
- Focus items will only have a +1 <attribute> modifier for caster attributes. Shields can have +1 <attribute> for caster attributes as well as Strength and Tactics.
- The 1-10% chance shields are from before the March 02, 2006 update which increased the maximum from -3 (10% chance) to -5 (20% chance).