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== Skills that knockdown ==
== Skills that knockdown ==
*{{w}} [["Coward!"]] knocks down a moving foe.
*{{k}} [["Coward!"]] knocks down a moving foe.
*{{w}} [["None Shall Pass!"]] knocks down all nearby moving foes.
*{{k}} [["None Shall Pass!"]] knocks down all nearby moving foes.
*{{w}} [[Backbreaker]] knocks down a foe for an extended time.
*{{k}} [[Backbreaker]] knocks down a foe for an extended time.
*{{w}} [[Bull's Charge]] knocks down a moving foe.
*{{k}} [[Bull's Charge]] knocks down a moving foe.
*{{w}} [[Bull's Strike]] knocks down a moving foe.
*{{k}} [[Bull's Strike]] knocks down a moving foe.
*{{w}} [[Counter Blow]] knocks down an attacking foe.
*{{k}} [[Counter Blow]] knocks down an attacking foe.
*{{w}} [[Desperation Blow]] knocks down the user.
*{{k}} [[Desperation Blow]] knocks down the user.
*{{w}} [[Devastating Hammer]] knocks down a foe.
*{{k}} [[Devastating Hammer]] knocks down a foe.
*{{w}} [[Drunken Blow]] knocks down the user.
*{{k}} [[Drunken Blow]] knocks down the user.
*{{w}} [[Earth Shaker]] knocks down adjacent foes.
*{{k}} [[Earth Shaker]] knocks down adjacent foes.
*{{w}} [[Forceful Blow]] knocks down the user if evaded.
*{{k}} [[Forceful Blow]] knocks down the user if evaded.
*{{w}} [[Griffon's Sweep]] knocks down if evaded.
*{{k}} [[Griffon's Sweep]] knocks down if evaded.
*{{w}} [[Hammer Bash]] knocks down a foe.
*{{k}} [[Hammer Bash]] knocks down a foe.
*{{w}} [[Heavy Blow]] knocks down a foe suffering from weakness.
*{{k}} [[Heavy Blow]] knocks down a foe suffering from weakness.
*{{w}} [[Irresistible Blow]] knocks down if blocked.
*{{k}} [[Irresistible Blow]] knocks down if blocked.
*{{w}} [[Leviathan's Sweep]] knocks down if evaded.
*{{k}} [[Leviathan's Sweep]] knocks down if evaded.
*{{w}} [[Magehunter's Smash]] knocks down an enchanted foe.
*{{k}} [[Magehunter's Smash]] knocks down an enchanted foe.
*{{w}} [[Shield Bash]] knocks down the user's next melee attacker.
*{{k}} [[Shield Bash]] knocks down the user's next melee attacker.
*{{w}} [[Shove]] knocks down a foe.
*{{k}} [[Shove]] knocks down a foe.
*{{r}} [[Bestial Pounce]] knocks down a casting foe.
*{{w}} [[Bestial Pounce]] knocks down a casting foe.
*{{r}} [[Pounce]] knocks down a moving foe.
*{{w}} [[Pounce]] knocks down a moving foe.
*{{r}} [[Savage Pounce]] knocks down a casting foe.
*{{w}} [[Savage Pounce]] knocks down a casting foe.
*{{r}} [[Spike Trap]] knocks down foes in the area when triggered.
*{{w}} [[Spike Trap]] knocks down foes in the area when triggered.
*{{r}} [[Tripwire]] knocks down nearby crippled foes when triggered.
*{{w}} [[Tripwire]] knocks down nearby crippled foes when triggered.
*{{me}} [[Psychic Instability]] knocks the foe down whenever they are interrupted.
*{{me}} [[Psychic Instability]] knocks the foe down whenever they are interrupted.
*{{mo}} [[Balthazar's Pendulum]] whenever a foe would knockdown target ally, that foe is knocked down instead.
*{{}} [[Balthazar's Pendulum]] whenever a foe would knockdown target ally, that foe is knocked down instead.
*{{mo}} [[Bane Signet]] knocks down an attacking foe.
*{{}} [[Bane Signet]] knocks down an attacking foe.
*{{mo}} [[Shield of Judgment]] knocks down target ally's attackers.
*{{}} [[Shield of Judgment]] knocks down target ally's attackers.
*{{mo}} [[Signet of Judgment]] knocks down a foe.
*{{}} [[Signet of Judgment]] knocks down a foe.
*{{n}} [[Soul Bind]] knocks down a foe, should they be hexed while attacking.
*{{n}} [[Soul Bind]] knocks down a foe, should they be hexed while attacking.
*{{n}} [[Weaken Knees]] knocks down a moving foe when struck.
*{{n}} [[Weaken Knees]] knocks down a moving foe when struck.

Version vom 13. Januar 2007, 18:04 Uhr

Vorlage:Übersetzungs-stub

A knockdown is an effect, usually inflicted by an enemy, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or many shouts). Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for longer time (Backbreaker and Gale, for example). The standard knockdown time is two seconds. Wearing Stonefist Gauntlets can extend this to a maximum of three seconds.

Knockdowns interrupt the target's current action, whether it is an attack or activating a skill. Skills like Mantra of Resolve will not prevent interruption due to knockdown, though skills which prevent knockdown will prevent such an interruption. There are only seven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually slow to activate, are conditional, or cause exhaustion (or some combination of the three).

Some very large creatures cannot be knocked down, see below.

Skills that knockdown

Skills that prevent knockdown

  • Waldläufer-icon-klein.png Balanced Stance prevents the user from being knocked down.
  • Waldläufer-icon-klein.png Dolyak Signet prevents the user from being knocked down.
  • Waldläufer-icon-klein.png Steady Stance prevents user from being knocked down and gives energy and adrenaline when the user would be knocked down.
  • Vorlage:Mo Balthazar's Pendulum whenever a foe would knockdown target ally, that foe is knocked down instead.
  • Elementarmagier-icon-klein.png Ward of Stability prevents allies from being knocked down in an area.
  • Paragon-icon-klein.png "Brace Yourself!" prevents an ally from being knocked down then deals damage to a nearby foe.
  • Derwisch-icon-klein.png Fleeting Stability prevents the user from being knocked down, but then knocks you down if the enchantment reaches its full duration.

Skills that require or enhance knockdown

Creatures that cannot be knocked down

Certain creatures are simply too large for a tiny human player to knock off balance. These creatures are listed below. This list does not include creatures that use skills to temporarily protect themselves from knockdowns. The following are all giant creatures though not necessarily of the species "giant":