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==Anmerkungen== | ==Anmerkungen== | ||
* | *Diese [[Factions]]-Fertigkeit ist eine [[Doppelfertigkeit]] zu [[Rückenschauer]] aus [[Prophecies]]. | ||
*This skill is useful if your [[build]] doesn't rely on using [[energy]] for much except but keeping Shivers of Dread up. For example, a [[Necromancer]]/[[Warrior]] using [[Axe]]s with the icy weapon upgrade will trigger Shivers of Dread just as well as any other type of cold damage will, but since [[Axe Mastery]] [[skill]]s mainly require [[adrenaline]], you can save your energy for keeping Shivers of Dread on your foe. | *This skill is useful if your [[build]] doesn't rely on using [[energy]] for much except but keeping Shivers of Dread up. For example, a [[Necromancer]]/[[Warrior]] using [[Axe]]s with the icy weapon upgrade will trigger Shivers of Dread just as well as any other type of cold damage will, but since [[Axe Mastery]] [[skill]]s mainly require [[adrenaline]], you can save your energy for keeping Shivers of Dread on your foe. | ||
*It can also be used to prevent the enemy hero from capturing the altar in [[Heroes' Ascent (Mission)|Heroes' Ascent]] matches since it provides interrupts until the caster runs out of energy or the hex expires (or is removed). | *It can also be used to prevent the enemy hero from capturing the altar in [[Heroes' Ascent (Mission)|Heroes' Ascent]] matches since it provides interrupts until the caster runs out of energy or the hex expires (or is removed). |
Version vom 10. Dezember 2006, 02:01 Uhr
Beschreibung
- 10...34 Sekunden lang wird der Gegner jedes Mal, wenn er beim Anwenden einer Fertigkeit mit Kälteschaden getroffen wird, unterbrochen und Ihr verliert 10...6 Energiepunkte oder Angstschauer endet.
Progressionstabelle
Flüche | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dauer | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 |
Energieverlust | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 |
Wie erlangt man diese Fertigkeit?
Anmerkungen
- Diese Factions-Fertigkeit ist eine Doppelfertigkeit zu Rückenschauer aus Prophecies.
- This skill is useful if your build doesn't rely on using energy for much except but keeping Shivers of Dread up. For example, a Necromancer/Warrior using Axes with the icy weapon upgrade will trigger Shivers of Dread just as well as any other type of cold damage will, but since Axe Mastery skills mainly require adrenaline, you can save your energy for keeping Shivers of Dread on your foe.
- It can also be used to prevent the enemy hero from capturing the altar in Heroes' Ascent matches since it provides interrupts until the caster runs out of energy or the hex expires (or is removed).
- Coupling this skill with Offering of Blood or an allied necromancer using Blood Ritual or Blood is Power will help ensure that the energy for upkeep costs is always available, options from other classes include Marksman's Wager and Warrior's Endurance.
- Combines well on Elementalist/Necromancers, because of Energy Storage.
- It is commonly expected, in a typical pick-up group, that the Spiteful Spirit Necromancer should carry this skill in order to shut down Kanaxai's spells at the end of the Luxon Elite Mission, The Deep.
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