Schild: Unterschied zwischen den Versionen
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== External Links == | == External Links == | ||
Einige nette Bilder von Schilden kannst du [http://realmsbeyond.net/gw/armaments.html#shield | Einige nette Bilder von Schilden kannst du [http://realmsbeyond.net/gw/armaments.html#shield hier] und [http://www.thelair.it/modules/wfsection/article.php?articleid=12 hier]finden. | ||
== Related Skills == | == Related Skills == |
Version vom 20. September 2006, 08:32 Uhr
Basics
Shields are items that can be equipped in a character's left hand (sometimes called the "offhand") to increase his armor level (AL). This AL is applied regardless of hit location or direction the character is facing. The maximum base AL for a shield is 16.
Any profession can equip shields, but most shields have requirements for a minumum rank in the warrior's Tactics or Strength attributes. Without meeting that requirement:
- If the shield is a collector, crafter, or quest reward, or is a unique shield, then the AL used is 3, the same as a Starter Shield.
- If the shield is a dropped item, then the AL used is half of the normal AL value.
The skills Shield Stance and Shield Bash depend on a shield being equipped to trigger their effects (although they can be activated without wielding a shield).
Modifiers
There are four main types of modifiers for shields: damage reduction, health bonuses, AL bonuses, and +1 attribute. A shield may have up to two modifiers. There are no upgrade components for shields; nor may shield modifiers be salvaged. The available shield modifiers are listed in full in a separate article.
Schadensreduzierung
Schilde können einen Erlittener Schaden -x Bonus haben, welcher den Schaden aller Quellen reduziert. Das erfordert aber immer bestimmte Vorraussetzungen, zum Beispiel eine Verzauberung. Ein Schild kann einen Bonus von bis zu -2 (während man eine Haltung oder eine Verzauberung hat), -3 (während man eine Verhexung hat) oder -5 (bis zu 20%ige Chance) haben. Es kann maximal zwei Schadensreduzierungsboni geben, mit möglicherweise unterschiedlichen Vorraussetzungen.
Leben
Shields may have a health +x modifier. These modifiers can be conditional, like the damage reduction modifiers, or unconditional. The maximum values are +45 (while in a Stance), +45 (while enchanted), +60 (while hexed), or +30 unconditional. There can be a maximum of one health modifier.
AL
Shields may have conditional AL bonuses. The maximum such bonus is +10 against a specific damage type or monster type. A shield may have at most one AL modifier. Gold shields with at least +8 base AL will give +8 AL to characters that do not meet the requirement. Green, PvP, and collector shields instead only give +3 AL in those circumstances.
+1 Attribute
Schilde können einen +1 Attributsbonus haben. Es gibt eine Chance von bis zu 20%, dass während der Benutzung einer Fertigkeit dieser Bonus ausgelöst wird. Die möglichen Attribute, die einen +1 Bonus auf Schilde haben können, sind Zauber, Taktiken und Stärke Fertigkeiten. Ein Schild kann höchstens einen +1 Attributsbonus haben.
Shield types
The following types of shields can be found in Guild Wars:
Tyria
|
Cantha |
See also Kategorie:Schilde.
Note: unlike weapons such as Bows - the shield type has no influence on the stats of the shield, apart from the required attribute. Which visual appearance you prefer is merely a matter of taste: a Crude Shield with AL +12 is just as good as an Eternal Shield with AL +12. That said, certain shield types are more likely to come with higher AL; for example, a Shield of the Wing is usually AL +8 or higher and will require Tactics, and Eternal Shields nearly always have AL +15 or 16 and require Strength.
External Links
Einige nette Bilder von Schilden kannst du hier und hierfinden.
Related Skills
These skills require shields to trigger: