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== Skills that knockdown ==
== Skills that knockdown ==
*{{k}} [["Coward!"]] knocks down a moving foe.
*{{k}} [["Feigling!"]] knocks down a moving foe.
*{{k}} [["None Shall Pass!"]] knocks down all nearby moving foes.
*{{k}} [["Niemand darf vorbei!"]] knocks down all nearby moving foes.
*{{k}} [[Backbreaker]] knocks down a foe for an extended time.
*{{k}} [[Rückenbrecher]] knocks down a foe for an extended time.
*{{k}} [[Bull's Charge]] knocks down a moving foe.
*{{k}} [[Angriff des Bullen]] knocks down a moving foe.
*{{k}} [[Bull's Strike]] knocks down a moving foe.
*{{k}} [[Bullenstoß]] knocks down a moving foe.
*{{k}} [[Counter Blow]] knocks down an attacking foe.
*{{k}} [[Gegenschlag]] knocks down an attacking foe.
*{{k}} [[Desperation Blow]] knocks down the user.
*{{k}} [[Verzweiflungsschlag]] knocks down the user.
*{{k}} [[Devastating Hammer]] knocks down a foe.
*{{k}} [[Verheerender Hammer]] knocks down a foe.
*{{k}} [[Drunken Blow]] knocks down the user.
*{{k}} [[Betrunkener Schlag]] knocks down the user.
*{{k}} [[Earth Shaker]] knocks down adjacent foes.
*{{k}} [[Erdrüttler]] knocks down adjacent foes.
*{{k}} [[Forceful Blow]] knocks down the user if evaded.
*{{k}} [[Energischer Schlag]] knocks down the user if evaded.
*{{k}} [[Griffon's Sweep]] knocks down if evaded.
*{{k}} [[Greifenschlag]] knocks down if evaded.
*{{k}} [[Hammer Bash]] knocks down a foe.
*{{k}} [[Hammerstreich]] knocks down a foe.
*{{k}} [[Heavy Blow]] knocks down a foe suffering from weakness.
*{{k}} [[Heftiger Schlag]] knocks down a foe suffering from weakness.
*{{k}} [[Irresistible Blow]] knocks down if blocked.
*{{k}} [[Brutaler Schlag]] knocks down if blocked.
*{{k}} [[Leviathan's Sweep]] knocks down if evaded.
*{{k}} [[Leviathanschlag]] knocks down if evaded.
*{{k}} [[Magehunter's Smash]] knocks down an enchanted foe.
*{{k}} [[Magiejägerschmetterer]] knocks down an enchanted foe.
*{{k}} [[Shield Bash]] knocks down the user's next melee attacker.
*{{k}} [[Heftiger Schildschlag]] knocks down the user's next melee attacker.
*{{k}} [[Shove]] knocks down a foe.
*{{k}} [[Schubs]] knocks down a foe.
*{{w}} [[Bestial Pounce]] knocks down a casting foe.
*{{w}} [[Bestiensprung]] knocks down a casting foe.
*{{w}} [[Pounce]] knocks down a moving foe.
*{{w}} [[Sprung]] knocks down a moving foe.
*{{w}} [[Savage Pounce]] knocks down a casting foe.
*{{w}} [[Wilder Sprung]] knocks down a casting foe.
*{{w}} [[Spike Trap]] knocks down foes in the area when triggered.
*{{w}} [[Dornenfalle]] knocks down foes in the area when triggered.
*{{w}} [[Tripwire]] knocks down nearby crippled foes when triggered.
*{{w}} [[Stolperdraht]] knocks down nearby crippled foes when triggered.
*{{me}} [[Psychic Instability]] knocks the foe down whenever they are interrupted.
*{{me}} [[Übernatürliche Labilität]] knocks the foe down whenever they are interrupted.
*{{mö}} [[Balthazar's Pendulum]] whenever a foe would knockdown target ally, that foe is knocked down instead.
*{{mö}} [[Balthasars Pendel]] whenever a foe would knockdown target ally, that foe is knocked down instead.
*{{mö}} [[Bane Signet]] knocks down an attacking foe.
*{{mö}} [[Siegel des Ruins]] knocks down an attacking foe.
*{{mö}} [[Shield of Judgment]] knocks down target ally's attackers.
*{{mö}} [[Schild des Urteils]] knocks down target ally's attackers.
*{{mö}} [[Signet of Judgment]] knocks down a foe.
*{{mö}} [[Siegel des Urteils]] knocks down a foe.
*{{n}} [[Soul Bind]] knocks down a foe, should they be hexed while attacking.
*{{n}} [[Seelenfessel]] knocks down a foe, should they be hexed while attacking.
*{{n}} [[Weaken Knees]] knocks down a moving foe when struck.
*{{n}} [[Weiche Knie]] knocks down a moving foe when struck.
*{{e}} [[Churning Earth]] knocks down foes in an area repeatedly, if they are moving faster than normal speed.
*{{e}} [[Aufgeworfene Erde]] knocks down foes in an area repeatedly, if they are moving faster than normal speed.
*{{e}} [[Dragon's Stomp]]/[[Earthquake]] knocks down foes in an area.  
*{{e}} [[Drachenstampfer]]/[[Erdbeben]] knocks down foes in an area.  
*{{e}} [[Gale]] knocks down a foe.
*{{e}} [[Orkan]] knocks down a foe.
*{{e}} [[Gust]] knocks down a foe suffering from an Earth or Water Magic hex.
*{{e}} [[Böe]] knocks down a foe suffering from an Earth or Water Magic hex.
*{{e}} [[Lightning Surge]] knocks down a foe after some time.
*{{e}} [[Blitzwelle]] knocks down a foe after some time.
*{{e}} [[Meteor]] knocks down foes in an area.
*{{e}} [[Meteor]] knocks down foes in an area.
*{{e}} [[Meteor Shower]] knocks down foes in an area repeatedly.
*{{e}} [[Meteorschauer]] knocks down foes in an area repeatedly.
*{{e}} [[Mind Shock]] knocks down a foe with less energy.
*{{e}} [[Geistiger Schock]] knocks down a foe with less energy.
*{{e}} [[Shock]] knocks down a foe.
*{{e}} [[Schock]] knocks down a foe.
*{{e}} [[Stoning]] knocks down a foe suffering from weakness.
*{{e}} [[Steinigung]] knocks down a foe suffering from weakness.
*{{e}} [[Teinai's Wind]] knocks down adjacent attacking foes.
*{{e}} [[Teinais Wind]] knocks down adjacent attacking foes.
*{{e}} [[Thunderclap]] knocks down a foe and adjacent foes whenever triggered by lightning damage.
*{{e}} [[Donnerschlag]] knocks down a foe and adjacent foes whenever triggered by lightning damage.
*{{e}} [[Unsteady Ground]] knocks down foes in an area repeatedly, if they are attacking.
*{{e}} [[Schwankender Boden]] knocks down foes in an area repeatedly, if they are attacking.
*{{e}} [[Water Trident]] knocks down a moving foe.
*{{e}} [[Wasserdreizack]] knocks down a moving foe.
*{{e}} [[Whirlwind]] knocks down adjacent attacking foes.
*{{e}} [[Wirbelsturm]] knocks down adjacent attacking foes.
*{{a}} [[Entangling Asp]] knocks down a foe.
*{{a}} [[Schlingnatter]] knocks down a foe.
*{{a}} [[Horns of the Ox]] knocks down a foe if that foe does not have any adjacent allies.
*{{a}} [[Hörner des Ochsen]] knocks down a foe if that foe does not have any adjacent allies.
*{{a}} [[Iron Palm]] knocks down a foe if they suffer from a condition or hex.
*{{a}} [[Eiserne Handfläche]] knocks down a foe if they suffer from a condition or hex.
*{{a}} [[Mark of Instability]] causes a knockdown on next dual attack skill.
*{{a}} [[Zeichen der Unbeständigkeit]] causes a knockdown on next dual attack skill.
*{{a}} [[Scorpion Wire]] knocks down a foe the next time the user is more than 100' from that target.
*{{a}} [[Skorpiondraht]] knocks down a foe the next time the user is more than 100' from that target.
*{{a}} [[Wastrel's Collapse]] knocks down target foe after 5 seconds, but ends prematurely if that foe uses a skill.
*{{a}} [[Verfall des Verschwenders]] knocks down target foe after 5 seconds, but ends prematurely if that foe uses a skill.
*{{rt}} [[Grasping Was Kuurong]] creates ashes that knock down nearby foes when dropped.
*{{rt}} [[Erfassend war Kuurong]] creates ashes that knock down nearby foes when dropped.
*{{rt}} [[Wanderlust]] creates a spirit that knocks down stationary foes.
*{{rt}} [[Fernweh]] creates a spirit that knocks down stationary foes.
*[[image:Junundu Smash.jpg|15px]] [[Junundu Smash]] knocks down adjacent foes.
*[[Bild:Monster-icon.png|15px]] [[Junundu Smash]] knocks down adjacent foes.
*[[image:Junundu Tunnel.jpg|15px]] [[Junundu Tunnel]] knocks down adjacent foes when this skill ends.
*[[Bild:Monster-icon.png|15px]] [[Junundu Tunnel]] knocks down adjacent foes when this skill ends.
*[[image:Monster skill.jpg|15px]] [[Agnar's Rage]] knocks down nearby foes.
*[[Bild:Monster-icon.png|15px]] [[Agnar's Rage]] knocks down nearby foes.
*[[image:Monster skill.jpg|15px]] [[Giant Stomp]] knocks down smaller creatures in the area.
*[[Bild:Monster-icon.png|15px]] [[Giant Stomp]] knocks down smaller creatures in the area.
*[[image:Monster skill.jpg|15px]] [[Juggernaut Toss]] knocks down a foe for 5 seconds.
*[[Bild:Monster-icon.png|15px]] [[Juggernaut Toss]] knocks down a foe for 5 seconds.
*[[image:Monster skill.jpg|15px]] [[Jade Fury]] knocks down all foes in the area.
*[[Bild:Monster-icon.png|15px]] [[Jade Fury]] knocks down all foes in the area.
*[[image:Monster skill.jpg|15px]] [[Dark Chain Lightning]] deals huge damage and knocks down foes.
*[[Bild:Monster-icon.png|15px]] [[Dark Chain Lightning]] deals huge damage and knocks down foes.


== Skills that prevent knockdown ==
== Skills that prevent knockdown ==

Version vom 25. Januar 2007, 11:58 Uhr

Vorlage:Übersetzungs-stub

A knockdown is an effect, usually inflicted by an enemy, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or many shouts). Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for longer time (Backbreaker and Gale, for example). The standard knockdown time is two seconds. Wearing Stonefist Gauntlets can extend this to a maximum of three seconds.

Knockdowns interrupt the target's current action, whether it is an attack or activating a skill. Skills like Mantra of Resolve will not prevent interruption due to knockdown, though skills which prevent knockdown will prevent such an interruption. There are only seven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually slow to activate, are conditional, or cause exhaustion (or some combination of the three).

Some very large creatures cannot be knocked down, see below.

Skills that knockdown

Skills that prevent knockdown

  • Waldläufer-icon-klein.png Balanced Stance prevents the user from being knocked down.
  • Waldläufer-icon-klein.png Dolyak Signet prevents the user from being knocked down.
  • Waldläufer-icon-klein.png Steady Stance prevents user from being knocked down and gives energy and adrenaline when the user would be knocked down.
  • Vorlage:Mo Balthazar's Pendulum whenever a foe would knockdown target ally, that foe is knocked down instead.
  • Elementarmagier-icon-klein.png Ward of Stability prevents allies from being knocked down in an area.
  • Paragon-icon-klein.png "Brace Yourself!" prevents an ally from being knocked down then deals damage to a nearby foe.
  • Derwisch-icon-klein.png Fleeting Stability prevents the user from being knocked down, but then knocks you down if the enchantment reaches its full duration.

Skills that require or enhance knockdown

Creatures that cannot be knocked down

Certain creatures are simply too large for a tiny human player to knock off balance. These creatures are listed below. This list does not include creatures that use skills to temporarily protect themselves from knockdowns. The following are all giant creatures though not necessarily of the species "giant":