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Tödlicher Schwarm
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Progressionstabelle
Todesmagie | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kälteschaden | 15 | 19 | 24 | 28 | 32 | 37 | 41 | 45 | 50 | 54 | 58 | 63 | 67 | 71 | 76 | 80 | 84 | ? | N/A | N/A | ? |
Wie erlangt man diese Fertigkeit?
- Die Nekromanten Prüfung (Seeufer Grafschaft - Tutorial)
- Der Nekromantennovize (Katakomben - Tutorial)
- Der gestohlene Artefakt (Sardelac Sanatorium)
Hinweise zur Benutzung
- Despite the description, Tödlicher Schwarm is not a projectile spell and does not require line of sight to hit a target. Similar to Kettenblitz, Tödlicher Schwarm hits the target first and then moves on to hit up to 2 more targets.
- The short recharge time and multiple-enemy hitting capacity make this a great skill for the Necromancer who wishes to do direct damage, but the long cast time can be a setback. Items which decrease activation time are extremely useful here, and the Mesmer Nekromant who invests in both Todesmagie and Fast Casting will find himself or herself in the possession of a very handy offensive skill.
- Unlike many Nekromanten Zauber, this does not do armor-ignoring Schattenschaden, but rather Kälteschaden. This can be useful against enemies with low armor rating or with a weakness to Kälteschaden. They will actually take more damage than the fixed numbers of Schattenschaden. On the flip side, enemies with high armor will received reduced damage from this Zauber.
- Because Tödlicher Schwarm hits multiple targets but only hits them individually, the enemies will not fliehen as they will with AoE spells.
- Compared with Tödliche Kühlung as a means of dealing quick damage, in the absence of effects which alter cast time or recharge time, Tödlicher Schwarm tends to outperform Tödliche Kühlung. Both can be cast once every six seconds (Tödlicher Schwarm has a 3s cast time and a 3s recharge time, whereas Tödliche Kühlung has a 1s cast time and a 5s recharge time) and cost the same amount. At 12 Todesmagie, Tödlicher Schwarm will do 67 damage to an opponent, while Tödliche Kühlung will do 69 damage to an opponent with over 50% HP. Because Tödlicher Schwarm does damage to multiple targets and Tödliche Kühlung does less damage once the target's health becomes lower, Tödlicher Schwarm will do more damage to targets.