News (06 Aug 2024): Das Wiki läuft jetzt auf einem neuen Server. Aufgrund eines Upgrades von PHP mussten die Wiki-Software und die DPL-Erweiterung aktualisiert werden. Bitte meldet Fehler auf der Hauptseiten-Diskussion.
Bündnis
Aus GuildWiki
Zur Navigation springenZur Suche springen
An alliance is a group of guilds that form a cartel (or confederation) to work together towards a common goal that may be difficult for a single guild to achieve. Alliances take the name of the founding guild, and the leader of that guild is also the leader of the alliance. No more than ten guilds can be in an alliance. Alliances can help each other gain faction points based on the actions of their members; they also represent an even larger group of familiar players with whom you can go adventuring. In Factions, alliances are aligned with either the Luxons or the Kurzicks and the most common reason for forming alliances is to faction farm on either side to compete for town control (see below).
Features
- All members of the alliance can identify each other. the guild tag of allied guilds appears in gold while in outposts.
- All members of the allied guilds may talk on alliance chat.
- All members of the alliance can visit each other's Guild Hall and participate in scrimmages and guild battles.
- While Alliances are now used primarily to create a grouping of like minded guilds, for those with Guild Wars: Factions it is possible to ally with either the Kurzick or Luxon and through a process of faction farming gain control of one of the many outposts. While this requires a lot of effort, the alliance with the most faction can gain control of their respective nation's capital city and with it one of the Elite Missions. With the release of Guild Wars: Nightfall the prestige associated with town ownership has lowered, but control over the capital cities is still highly sought after.
- It is possible to treat alliances as one big guild (to expand amount of members), as seen in the Guild of the Week winning DAD Alliance
Requirements
- Nur der Anführer einer Gilde kann ein Bündnis gründen, oder einem beitreten.
- Jedes Bündnis kann bis zu 10 Gilden aufnehmen (Anführer-Gilde mit einbezogen).
- Buendnisse koennen nur mit Gilden der gleichen Fraktion (Luxon oder Kurzick)geschlossen werden. Hierzu muss der Gildenleader zutritt nach Haus zu Hetzler(Kurzick) oder Cavalon (Luxon) besitzen.
- Der Buendnisleader kann die Fuehrungspositsion nicht an eine andere Gilde abgeben, withdraw from the alliance oder die Fraktion des Buendnisses aendern.
- Eine Einladung an eine Gilde zu verschicken (dies kann nur der Buendnisleader machen) kostet 1 .