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Weakness is a condition that reduces the damage of attacks by 66%. Weakness is represented by a white cloud around the feet of the character. Heavy weapon upgrade will extend the duration of weakness.
Sources
- Enervating Charge (5...17 seconds)
- Enfeeble (5...17 seconds)
- Enfeebling Blood (5...17 seconds)
- Enfeebling Touch (5...17 seconds)
- Virulence (3...13 seconds)
- "You're All Alone!" (10 seconds, if target foe is not adjacent to any ally)
- Axe Twist (20 seconds) (target must suffer from a Deep Wound)
- Desperation Blow (20 seconds)
- Devastating Hammer (5...17 seconds)
- Drunken Blow (20 seconds)
- Forceful Blow (5...17 seconds)
- Staggering Blow (5...13 seconds)
- Wearying Strike (10 seconds) (inflicted on self)
- Staggering Force (4..9 seconds) (when enchantment ends)
- Depleting Assault (20 seconds) (inflicted on self)
Condition Removal Skills
Condition Transferring Skills
Vorlage:Condition Transferring
Skills that involve Weakness in other ways
- Auspicious Blow (gain energy if foe suffers from Weakness)
- Fierce Blow (deal more damage if foe suffers from Weakness)
- Heavy Blow (knock down and deal extra damage to foe if foe suffers from Weakness)
- Glowstone (gain energy if foe suffers from Weakness)
- Stoning (knock down foe if foe suffers from Weakness)
- Oppressive Gaze (steal Health from target and adjacent foes suffering from Weakness)
Zustände |
Benommenheit • Beschädigte Rüstung • Blutung • Blindheit • Brennen • Gift • Krankheit • Schwäche • Tiefe Wunde • Verkrüppelung |