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Waffenmodifikator
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Beschreibung
Waffenmodifikationen sind Verbesserungen, die - im Gegensatz zu Waffenverbesserungen - nicht geborgen werden können.
Any kind of weapon and offhand item may come with up to two random modifiers. Note that some crafter, collector, and quest reward items can come with strange or otherwise unattainable modifiers, such as the Fiery Flame Spitter. This article lists only those available from drops and from the most common collectors.
Schwerter, Äxte, Hämmer und Bögen
Swords, Axes, Hammers and Bows may come with only one of the following modifiers:
Axt | Bogen | Hammer | Schwert | Modifikator |
---|---|---|---|---|
x | x | x | x | Schaden +10-15% ... ... (während Leben mehr als 50% beträgt) ... (bei Verzauberung) ... (während eine Haltungeingenommen wird) ... (vs. hexed foes) ... Rüstung -10 (beim Angriff) ... Energie -5 ... Leben regeneration -1 ... Energie regeneration -1 ... unconditional |
x | x | x | x | Schaden +10-20% ... ... (während Leben weniger als 50% beträgt) ... (bei Verhexung) |
x | x | x | x | +5 Energie |
Notes
- Energy -5 weapons are used by casters to "hide" Energy. It is effective against Energy denial in PvP and also saves Energy when using Energy-draining spells such as Rebirth.
- Unconditional Damage +xx% weapons were previously created through the abuse of an exploit. They do not, and have never, dropped. They still exist in the hands of a few people.
Staves and Wands
Staves and Wands may come with up to two of the following modifiers:
Wand | Staff | Modifier |
---|---|---|
x | x | Halves skill recharge of ... ... spells (Chance: 5-10%) ... <attribute> spells (Chance: 10-20%) |
x | x | Halves casting time of ... ... spells (Chance: 5-10%) ... <attribute> spells (Chance: 10-20%) |
x | Reduces <condition> duration on you by 20% (e.g. Bleeding) | |
x | Energy +1-5 ... ... (while Health is above 50%) ... (while Health is below 50%) ... (while enchanted) ... (while hexed) | |
x | Energy +10-15 Energy regeneration -1 |
Notes
- A Wand can only have one Energy +x modifier..
Shields and Focus Items
Shields and Focus Items may come with up to two of the following modifiers:
Focus Item | Shield | Modifier |
---|---|---|
x | Halves skill recharge of ... ... spells (Chance: 5-10%) ... <attribute> spells (Chance: 10-20%) | |
x | Halves casting time of ... ... spells (Chance: 5-10%) ... <attribute> spells (Chance: 10-20%) | |
x | x | Health +15-45 (while enchanted) |
x | Health +15-45 (while in a Stance) | |
x | x | Health +??-60 (while hexed) |
x | Health +15-30 unconditional | |
x | Health +10-30 unconditional | |
x | Armor +4-5 ... ... (while casting) ... (while attacking) ... (while enchanted) ... (while Health is above 50%) ... Health -20 ... Energy -5 | |
x | x | Armor +4-10 ... ... vs. <Physical or Elemental damage> ... vs. <species> (e.g. Giants) |
x | Armor +4-8 ... ... (while Health is below 50%) ... (while hexed) | |
x | x | +1 <attribute> (10-20% chance while using skills) |
x | Energy +10-15 Energy regeneration -1 | |
x | Received damage -1-3 (while hexed) | |
x | Received damage -1-3 ... (2-10% Chance) | |
x | Received damage -3-5 ... (10-20% Chance) | |
x | Received damage -1-2 ... ... (while enchanted) ... (while in a stance) | |
x | x | Reduces <condition> duration on you by 20% (e.g. Bleeding) |
Notes
- Focus items will only have a +1 <attribute> modifier for caster attributes. Shields can have +1 <attribute> for caster attributes as well as Strength and Tactics.
- The 1-10% chance shields are from before the March 02, 2006 update which increased the maximum from -3 (10% chance) to -5 (20% chance).