Missionsübersicht (Prophecies): Unterschied zwischen den Versionen
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→ Travel from [[Beacon's Perch]] to [[Gates of Kryta (Location)|Gates of Kryta]] (Quests: [[To Kryta: Refugees]], [[To Kryta: The Ice Cave]] and [[To Kryta: Journey's End]]). | → Travel from [[Beacon's Perch]] to [[Gates of Kryta (Location)|Gates of Kryta]] (Quests: [[To Kryta: Refugees]], [[To Kryta: The Ice Cave]] and [[To Kryta: Journey's End]]). | ||
== [[ | == [[Kryta]] == | ||
'''7. [[Tore von Kryta (Mission)|Tore von Kryta]]''' | '''7. [[Tore von Kryta (Mission)|Tore von Kryta]]''' | ||
:''Negotiate asylum and secure a safe place for the Ascalon refugees to settle in [[Kryta]].'' | :''Negotiate asylum and secure a safe place for the Ascalon refugees to settle in [[Kryta]].'' | ||
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:''Administer the Test of the [[Chosen]] and lead them to [[Loamhurst]].'' | :''Administer the Test of the [[Chosen]] and lead them to [[Loamhurst]].'' | ||
== [[Maguuma | == [[Maguuma-Dschungel]] == | ||
→ Travel from [[Druid's Overlook]] to [[The Wilds (Location)|The Wilds]] (Quest: [[A Brother's Fury]]). | → Travel from [[Druid's Overlook]] to [[The Wilds (Location)|The Wilds]] (Quest: [[A Brother's Fury]]). | ||
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→ Travel from [[Henge of Denravi]] to [[Riverside Province (Location)|Riverside Province]] (Quest: [[Passage Through The Dark River]]). | → Travel from [[Henge of Denravi]] to [[Riverside Province (Location)|Riverside Province]] (Quest: [[Passage Through The Dark River]]). | ||
== [[ | == [[Kryta]] == | ||
'''13. [[Flussuferprovinz (Mission)|Flussuferprovinz]]''' | '''13. [[Flussuferprovinz (Mission)|Flussuferprovinz]]''' | ||
:''Steal the [[Scepter of Orr]] from the [[White Mantle]].'' | :''Steal the [[Scepter of Orr]] from the [[White Mantle]].'' | ||
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:''Win the fortress of [[Thunderhead Keep (Location)|Thunderhead Keep]] back from the [[Stone Summit]], then defend it against the [[Mursaat]] siege.'' | :''Win the fortress of [[Thunderhead Keep (Location)|Thunderhead Keep]] back from the [[Stone Summit]], then defend it against the [[Mursaat]] siege.'' | ||
== [[ | == [[Feuerinseln]] == | ||
→ Travel from [[Glutscheinlager]] to the [[Feuerring]] (Quest: [[Final Blow]]). | → Travel from [[Glutscheinlager]] to the [[Feuerring]] (Quest: [[Final Blow]]). | ||
Version vom 20. November 2006, 13:02 Uhr
Achtung, Spoiler!
Der folgende Text beschreibt ein Ereignis, das Du möglicherweise noch nicht erlebt hast.
Wenn Du weiterliest, riskierst Du, dass die Spannung durch ein Vorgreifen in der Geschichte verloren geht.
Introduction
This is a list of all the Missions in the game, taking you through the Storyline, as well as some quests connecting the missions. A map of Tyria showing the sequence of the missions is available at the end of this article.
Characters from other campaigns will join the plot at the eighth mission, D'Alessio Seaboard.
Note: The game counts Ascension as a separate mission, thus there are 25 missions (see Protector title). Non-Prophecies Campaign characters who come to Tyria begin the missions at Lion's Arch.
Ascalon
- Scout for the attacking Charr army.
2. Fort Ranik
- Push back the invading Charr army and retake the Great Northern Wall.
→ Travel from Frontier Gate to Ruinen von Surmia (Quest: Ruins of Surmia).
- Rescue the soldiers taken prisoner by the Charr.
- End the siege of the academy and assist Prince Rurik in saving the city of Rin.
Nördliche Zittergipfel
→ Travel from Yak's Bend to Borlis Pass (Quests: The Road to Borlis Pass and The Way is Blocked).
5. Borlispass
- Negotiate passage to Grooble's Gulch and shelter for the Ascalon refugees led by Prince Rurik.
6. Das Frosttor
- End the siege of the Stone Summit, clear the pass for the Ascalon refugees and open the Frost Gate.
→ Travel from Beacon's Perch to Gates of Kryta (Quests: To Kryta: Refugees, To Kryta: The Ice Cave and To Kryta: Journey's End).
Kryta
- Negotiate asylum and secure a safe place for the Ascalon refugees to settle in Kryta.
→ Travel from Lion's Arch to D'Alessio Seaboard (Quest: Report to the White Mantle).
- Lend aid to the White Mantle in their fight against the undead. Protect Confessor Dorian.
Maguuma-Dschungel
→ Travel from Druid's Overlook to The Wilds (Quest: A Brother's Fury).
10. Die Wildnis
- Hunt down the Shining Blade, and rescue the Chosen they have kidnapped.
11. Blutsteinsumpf
- Seek the truth about the White Mantle and what they are doing to the Chosen.
→ Travel from Quarrel Falls to Aurora Glade (Quests: White Mantle Wrath: Demagogue's Vanguard, Urgent Warning).
12. Auroralichtung
- Escape the chasing White Mantle and gain access to the Henge of Denravi.
→ Travel from Henge of Denravi to Riverside Province (Quest: Passage Through The Dark River).
Kryta
13. Flussuferprovinz
- Steal the Scepter of Orr from the White Mantle.
14. Riff der Stille
- Deliver the Scepter of Orr to Vizier Khilbron and escape the White Mantle.
Kristallwüste
→ Travel from the Amnoon Oasis to Augury Rock for Ascension (Quest: Sands Of Souls).
Die Aufstieg Missionen:
- Note: The Ascension missions can be done in any order.
- After each mission you will be returned to Augury Rock.
- 15. Dünen der Verzweiflung
- Help the Ghostly Hero reclaim his throne in the Temple of Ascension.
- 16. Durstiger Fluss
- 17. Elonaspitze
- Gather the three Vision Crystals and bring them to the Ghostly Hero to focus the sight of the Gods of Tyria on you.
- Besiege deinen Doppelgänger to achieve Ascension.
19. Die Drachenhöhle
- Gain audience with the oracle dragon Glint by defeating her six facets.
Südliche Zittergipfel
→ Travel from Droknar's Forge to the Ice Caves of Sorrow (Quest: Seeking the Seer).
- Rescue Shining Blade leader Evennia from the White Mantle and the Mursaat.
22. Feste Donnerkopf
- Win the fortress of Thunderhead Keep back from the Stone Summit, then defend it against the Mursaat siege.
Feuerinseln
→ Travel from Glutscheinlager to the Feuerring (Quest: Final Blow).
23. Feuerring
- Get into Abaddons Maul, to gain access to the Door of Komalie.
24. Abaddons Maul
- Open the Door of Komalie, which is supposed to hold behind it the only way to defeat the Mursaat.
25. Vorhof der Hölle