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== Bemerkungen ==
== Bemerkungen ==
*More often than not, if two or more party members are afflicted with conditions, they are suffering from the same conditions. This may be due to area effects such as [[trap]]s, or condition spreading spells such as [[Epidemic]] (or [[disease]], which spreads itself). Conditions don't stack: drawing the same condition from separate allies does not add the durations, but rather the maximum duration is picked as the duration on the caster. To illustrate, drawing a 20 second [[bleeding]] from one ally and a 15 second bleeding from another would cause the caster to suffer only 20 seconds of bleeding, not 35. For the party taken as a whole, this therefore greatly reduces the total effect of all the conditions.
*Wenn zwei oder mehr Gruppenmitglieder unter einem [[Zustand]] leiden, handelt es sich meistens um den selben Zustand. Dies kommt durch die [[Wirkungsbereich]]e, zum Beispiel von [[Falle]]n, oder durch Zustände, die sich ausbreiten, wie die [[Epidemie]] oder [[Krankheit]]. Conditions don't stack: drawing the same condition from separate allies does not add the durations, but rather the maximum duration is picked as the duration on the caster. To illustrate, drawing a 20 second [[Blutung]] from one ally and a 15 second bleeding from another would cause the caster to suffer only 20 seconds of bleeding, not 35. For the party taken as a whole, this therefore greatly reduces the total effect of all the conditions.


*After drawing the conditions from allies, the caster can purge them wholesale with [[Purge Conditions]] or piece by piece with [[Mend Ailment]]. Mend Ailment is preferable if the caster is suffering from [[Fragility]], as the healing effect will neutralize the Fragility damage. Needless to say, drawing conditions to yourself and purging is much more efficient than purging (many copies of) the conditions from the allies. Suppose three allies are suffering from three conditions each, say as a result of [[Virulence]]. Casting Draw Conditions three times and [[Purge Conditions]] once costs 20 energy in total. Mending the conditions from each ally would require nine casts of [[Mend Ailment]], for a total cost of 45 energy.
*After drawing the conditions from allies, the caster can purge them wholesale with [[Reinigt Zustände]] or piece by piece with [[Leiden heilen]]. Mend Ailment is preferable if the caster is suffering from [[Zerbrechlichkeit]], as the healing effect will neutralize the Fragility damage. Needless to say, drawing conditions to yourself and purging is much more efficient than purging (many copies of) the conditions from the allies. Suppose three allies are suffering from three conditions each, say as a result of [[Virulence]]. Casting Draw Conditions three times and [[Reinigt Zustände]] once costs 20 energy in total. Mending the conditions from each ally would require nine casts of [[Mend Ailment]], for a total cost of 45 energy.


*The Ranger skill [[Melandrus Belastbarkeit]] could be more useful to gain more energy and health pips.
*Die Waldläufer-Fertigkeit [[Melandrus Belastbarkeit]] ist oft sinnvoller um mehr Energie und Lebenspunkte zu bekommen.


*Use with [[Melandrus Avatar]] on a D/Mo for a cheap no drawback complete condition removal.
*D/Mö können [[Melandrus Avatar]] benutzen um ohne Nachteile günstig Zustände zu entfernen.


== Verwandte Fertigkeiten ==
== Verwandte Fertigkeiten ==

Version vom 2. Februar 2007, 12:13 Uhr

Mönch-Wasserzeichen.png   
Zustände entziehen
Attribut Schutzgebete
Zustände entziehen.jpg
Typ Zauber
Kampagne Basis
Klasse Mönch

  5 Energie     1/4 Aktivierung     2 Wiederaufladung  

Fertigkeiten-Kurzreferenz für Mönche

Beschreibung

Alle negativen Zustände werden vom Verbündeten auf Euch übertragen. Für jeden übertragenen Zustand erhaltet ihr 6...22 Lebenspunkte.



Vorlage:Übersetzungs-stub

Beschaffung

Fertigkeitsquests:

Fertigkeitstrainer:

Helden-Fertigkeitstrainer:

Siegel der Erbeutung:

Bemerkungen

  • Wenn zwei oder mehr Gruppenmitglieder unter einem Zustand leiden, handelt es sich meistens um den selben Zustand. Dies kommt durch die Wirkungsbereiche, zum Beispiel von Fallen, oder durch Zustände, die sich ausbreiten, wie die Epidemie oder Krankheit. Conditions don't stack: drawing the same condition from separate allies does not add the durations, but rather the maximum duration is picked as the duration on the caster. To illustrate, drawing a 20 second Blutung from one ally and a 15 second bleeding from another would cause the caster to suffer only 20 seconds of bleeding, not 35. For the party taken as a whole, this therefore greatly reduces the total effect of all the conditions.
  • After drawing the conditions from allies, the caster can purge them wholesale with Reinigt Zustände or piece by piece with Leiden heilen. Mend Ailment is preferable if the caster is suffering from Zerbrechlichkeit, as the healing effect will neutralize the Fragility damage. Needless to say, drawing conditions to yourself and purging is much more efficient than purging (many copies of) the conditions from the allies. Suppose three allies are suffering from three conditions each, say as a result of Virulence. Casting Draw Conditions three times and Reinigt Zustände once costs 20 energy in total. Mending the conditions from each ally would require nine casts of Mend Ailment, for a total cost of 45 energy.
  • Die Waldläufer-Fertigkeit Melandrus Belastbarkeit ist oft sinnvoller um mehr Energie und Lebenspunkte zu bekommen.
  • D/Mö können Melandrus Avatar benutzen um ohne Nachteile günstig Zustände zu entfernen.

Verwandte Fertigkeiten