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Guild Wars Utopia

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Vorlage:Übersetzungs-Stub Vorlage:Bilder-Stub Guild Wars Utopia ist der Name der verworfenen Kampagne Vier, die später in Eye of the North übernommen wurde. Ihr Veröffentlichung war für April 2007 geplant. Die Community wurde darauf erstmals im April 2006 aufmerksam, als ein Domainname und ein Warenzeichen von Juni 2005 gefunden wurden. Ein NCsoft-Mitarbeiter bezog sich damals darauf als ein "abgebrochenes Projekt", vor der Ankündigung von Eye of the North und Guild Wars 2. Seitdem wurde im PC Gamer Ultimate Guild Wars Guide bestätigt, dass es sich hierbei tatsächlich um Kampagne Vier handelte. Im erwähnten Guide wurden auch einige Informationen veröffentlicht. Weitere Informationen können dem Thread unter this entnommen werden, der mit Concept Art gefüllt ist, darunter auch Artworks aus Utopia.

Produktion und Abbruch

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Concept Art, betitelt "Chapter4GodMonolithThingColor".
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Concept Art, betitelt "Asurawarrior".

Von der Produktion ist bekannt, dass sie im Mai 2006 "in vollem Gange" war, bis mindestens Mai 2006 fortgesetzt wurde, und im oder vor Januar 2007 abgebrochen wurde. Der folgende Auszug aus der PC Gamer in ihrer Ausgabe von Mai 2007 erklärt, wie Kampagne Vier sich zu GW2 ausdehnte. Vorlage:Quotation Given the fact that the team would have had a lot less time to develop Eye of the North than other campaigns, it's likely that parts of Utopia were adapted into Eye of the North.

Features

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Concept art entitled "C4 F Chronomancer Standard 1600pix".

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Nothing is known about the features of Utopia, however, horses, giant beetles and other mounts are featured heavily in artwork for the cancelled campaign. It's likely that these were a planned feature, or part of a planned profession for C4, but for whatever reason were not implemented. Mounts may, in fact, be one of the "exciting new features" the ArenaNet team wished to implement, but couldn't due to technical or time constraints, or the fact that it wouldn't work with what they had done previously.

Professions

No details have emerged regarding professions, however this forum post contains many images of something called a "Chronomancer", which is traditionally, in fantasy games, a time mage. Other concept art, some very recent, and some dating back even to before Nightfall depicts men and women with a range of weapons, including maces, dual-wielded spears, javelins, halberds, dual-handed swords and dual-wielded axes. It is unknown if any of these images relate to the other cancelled profession.

Setting

Vorlage:Section-stub Just as Nightfall had a North African theme, and Factions had an Asian theme, Utopia was to have an Aztec theme. Concept art depicts bustling marketplaces, a giant arena, pyramids, temples, ancient ruins, underground caves, volcanoes, totem poles, bridges (both stone and rope) and massive waterfalls. It's likely that some of this content made it into Eye of the North in the forms of the Tarnished Coast and the Depths of Tyria.

Storyline

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Concept art entitled "Copy of Tannek mountain passlr".

As with the professions and features, no information has been released on the storyline for Utopia. However, once again, some inconclusive information can be inferred from concept art. It is dificult to distinguish between the concept art for Utopia ideas, Eye of the North ideas that were scrapped, or Utopia ideas that were implemented into Eye of the North, so looking through the concept art for storyline information leaves much down to interpretation. This section should be taken with a pinch of salt, as the information herein reflects the interpretations of the writer.

Although the PC Gamer articles heavily implies that the plans for Utopia were scrapped and the initial plan for GW2 were started at the same time, there is a possibility that this is not the case, and Utopia, not Eye of the North was intended to be a bridge to GW2. Indeed, it is known that multiple races were intended to be introduced in Utopia, such as the Sidhe (which later became the concept for the Sylvari).

The plot of Utopia seems to have focused on the ruins of some earlier civilization. The Asuran contructs known as golems seem to feature in artwork in multiple different forms. Many depict the golems as - contrary to the existing image of shiny, almost modern constructs - older looking, more statue-like beings. They are also depicted as being a fairly old technology, with one piece of art showing a deactivated golem overgrown with plants and weeds. In any case, it can be assumed that they played a fairly large part in Utopia. It is not known whether their creators, the Asura, were also featured in the game.

Destroyers were also possibly featured in Utopia, albeit not as we know them. Early concept art for "Taneks", "Tanecks" or "Tanneks" (the actual spelling is unknown) feature fleshy, piglike creatures. Later copncept art, also entitled tannek.jpg or something similar features the Destroyers as we know them. It's probable that the name was changed to "Destroyer" sometime after the game was adapted to become Eye of the North (if, indeed, the Destroyers were featured in Utopia) to promote the notion that they were literally mindless creatures. Interestingly, art exists of a sort of hybrid between the old, fleshy Tanneks and the new fiery Destroyers here.

Also featured in artwork are wizards with fiery skulls, with the ability to possess their foes. Nothing more is known about them.

Trivia

  • In his palace, Prince Mehtu the Wise tells the player about some artifacts from an ancient civilization recovered at the west coast. It seems to be an intentional allusion to the new continent of Guild Wars Utopia.
  • Interestingly, "utopia" is Greek for "no place" or "place that does not exist". It could also be interpreted as "unseen", which, in turn, points to the Mursaat. Janthir also fits the description of a utopian location, by all accounts.

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