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Fertigkeitenvorlagencode: Unterschied zwischen den Versionen

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Zeile 731: Zeile 731:
*595 - [[Leben erneuern]] (gesperrt)
*595 - [[Leben erneuern]] (gesperrt)
*596 - [[Chimera of Intensity]] (ungültig)
*596 - [[Chimera of Intensity]] (ungültig)
*597 - [[(TEMP)Double Adrenaline Chance]] (gesperrt)
*597 - (TEMP)Double Adrenaline Chance (gesperrt)
*598 - [[(TEMP)Bonus Triple Adrenaline on Kill]] (gesperrt)
*598 - (TEMP)Bonus Triple Adrenaline on Kill (gesperrt)
*599 - [[(TEMP)Bonus AI]]
*599 - (TEMP)Bonus AI
*600 - [[(TEMP)Armor Penetration]]
*600 - (TEMP)Armor Penetration
*601 - [[(TEMP)Armor Penetration Chance]]
*601 - (TEMP)Armor Penetration Chance
*602 - [[(TEMP)Bonus AI Vs Damage Type]]
*602 - (TEMP)Bonus AI Vs Damage Type
*603 - [[(TEMP)Bonus AI Vs Elemental Damage]]
*603 - (TEMP)Bonus AI Vs Elemental Damage
*604 - [[(TEMP)Bonus AI Vs Physical Damage]]
*604 - (TEMP)Bonus AI Vs Physical Damage
*605 - [[(TEMP)Bonus AI Vs Species]]
*605 - (TEMP)Bonus AI Vs Species
*606 - [[(TEMP)Bonus AI While Attacking ]]
*606 - (TEMP)Bonus AI While Attacking
*607 - [[(TEMP)Bonus AI While Casting]]
*607 - (TEMP)Bonus AI While Casting
*608 - [[(TEMP)Bonus AI While Enchanted]]
*608 - (TEMP)Bonus AI While Enchanted
*609 - [[(TEMP)Bonus AI While Health < 50%]]
*609 - (TEMP)Bonus AI While Health < 50%
*610 - [[(TEMP)Bonus AI While Health > 50%]]
*610 - (TEMP)Bonus AI While Health > 50%
*611 - [[(TEMP)Bonus AI While Hexed]]
*611 - (TEMP)Bonus AI While Hexed
*612 - [[(TEMP)1 Attrib]]
*612 - (TEMP)1 Attrib
*613 - [[(TEMP)1 Attrib]]
*613 - (TEMP)1 Attrib
*614 - [[(TEMP)Bonus Lengthen Condition]]
*614 - (TEMP)Bonus Lengthen Condition
*615 - [[(TEMP)Bonus Shorten Condition]]
*615 - (TEMP)Bonus Shorten Condition
*616 - [[Bonus Damage]]
*616 - [[Bonus Damage]]
*617 - [[Bonus Damage]]
*617 - [[Bonus Damage]]
Zeile 756: Zeile 756:
*620 - [[Bonus Damage]]
*620 - [[Bonus Damage]]
*621 - [[Bonus Damage]]
*621 - [[Bonus Damage]]
*622 - [[(TEMP)Bonus Damage While Enchanted]]
*622 - (TEMP)Bonus Damage While Enchanted
*623 - [[Bonus Damage]]
*623 - [[Bonus Damage]]
*624 - [[Bonus Damage]]
*624 - [[Bonus Damage]]
*625 - [[Bonus Damage]]
*625 - [[Bonus Damage]]
*626 - [[Bonus Damage]]
*626 - [[Bonus Damage]]
*627 - [[(TEMP)Bonus Energy]]
*627 - (TEMP)Bonus Energy
*628 - [[(TEMP)Bonus Energy While Enchanted]]
*628 - (TEMP)Bonus Energy While Enchanted
*629 - [[(TEMP)Bonus Energy While < 50% Health]]
*629 - (TEMP)Bonus Energy While < 50% Health
*630 - [[(TEMP)Bonus Energy While Health > 50%]]
*630 - (TEMP)Bonus Energy While Health > 50%
*631 - [[(TEMP)Bonus Energy While Hexed]]
*631 - (TEMP)Bonus Energy While Hexed
*632 - [[(TEMP)Bonus Fast Attack]]
*632 - (TEMP)Bonus Fast Attack
*633 - [[(TEMP)Bonus Fast Attack Chance]]
*633 - (TEMP)Bonus Fast Attack Chance
*634 - [[(TEMP)Bonus Fast Cast Chance]]
*634 - (TEMP)Bonus Fast Cast Chance
*635 - [[(TEMP)Bonus Fast Cast Chance Attrib]]
*635 - (TEMP)Bonus Fast Cast Chance Attrib
*636 - [[(TEMP)Bonus Fast Spell Recharge Chance]]
*636 - (TEMP)Bonus Fast Spell Recharge Chance
*637 - [[(TEMP)Bonus Fast Spell Recharge Chance Attrib]]
*637 - (TEMP)Bonus Fast Spell Recharge Chance Attrib
*638 - [[(TEMP)Bonus Gain Energy On Block]]
*638 - (TEMP)Bonus Gain Energy On Block
*639 - [[(TEMP)Bonus Gain Energy On Hit]]
*639 - (TEMP)Bonus Gain Energy On Hit
*640 - [[(TEMP)Bonus Gain Energy On Parry]]
*640 - (TEMP)Bonus Gain Energy On Parry
*641 - [[(TEMP)Bonus Gain Energy Using Attack Skill]]
*641 - (TEMP)Bonus Gain Energy Using Attack Skill
*642 - [[(TEMP)Bonus Gain Energy When Blocked]]
*642 - (TEMP)Bonus Gain Energy When Blocked
*643 - [[(TEMP)Bonus Gain Health On Hit]]
*643 - (TEMP)Bonus Gain Health On Hit
*644 - [[(TEMP)Bonus Gain Health On Parry]]
*644 - (TEMP)Bonus Gain Health On Parry
*645 - [[(TEMP)Bonus Health]]
*645 - (TEMP)Bonus Health
*646 - [[(TEMP)Bonus Health While Enchanted]]
*646 - (TEMP)Bonus Health While Enchanted
*647 - [[(TEMP)Bonus Health While Hexed]]
*647 - (TEMP)Bonus Health While Hexed
*648 - [[(TEMP)Bonus Health While In Stance]]
*648 - (TEMP)Bonus Health While In Stance
*649 - [[(TEMP)Bonus Instant Spell Recharge]]
*649 - (TEMP)Bonus Instant Spell Recharge
*650 - [[(TEMP)Reduce Damage Chance]]
*650 - (TEMP)Reduce Damage Chance
*651 - [[(TEMP)Reduce Damage While Enchanted]]
*651 - (TEMP)Reduce Damage While Enchanted
*652 - [[(TEMP)Reduce Damage While Hexed]]
*652 - (TEMP)Reduce Damage While Hexed
*653 - [[(TEMP)Reduce Damage While In Stance]]
*653 - (TEMP)Reduce Damage While In Stance
*654 - [[Energy Stealing]]
*654 - [[Energy Stealing]]
*655 - [[Energy Stealing]]
*655 - [[Energy Stealing]]
*656 - [[Life Stealing]]
*656 - [[Life Stealing]]
*657 - [[Life Stealing]]
*657 - [[Life Stealing]]
*658 - [[(TEMP)% Miss]]
*658 - (TEMP)% Miss
*659 - [[(TEMP)Reduce Armor While Attacking]]
*659 - (TEMP)Reduce Armor While Attacking
*660 - [[(TEMP)Reduce Armor While Casting]]
*660 - (TEMP)Reduce Armor While Casting
*661 - [[(TEMP)Reduce Critical Hit]]
*661 - (TEMP)Reduce Critical Hit
*662 - [[(TEMP)Reduce Damage]]
*662 - (TEMP)Reduce Damage
*663 - [[(TEMP)Lower Max Energy]]
*663 - (TEMP)Lower Max Energy
*664 - [[(TEMP)Lower Energy Regen]]
*664 - (TEMP)Lower Energy Regen
*665 - [[(TEMP)Lower Max Health]]
*665 - (TEMP)Lower Max Health
*666 - [[(TEMP)Lower Health Regen]]
*666 - (TEMP)Lower Health Regen
*667 - [[(TEMP)Slow Attack]]
*667 - (TEMP)Slow Attack
*668 - [[(TEMP)Slow Cast]]
*668 - (TEMP)Slow Cast
*669 - [[Infused]]
*669 - [[Infused]]
*670 - [[Regal]]
*670 - [[Regal]]
Zeile 840: Zeile 840:
*705 - [[Traveler's]]
*705 - [[Traveler's]]
*706 - [[Vigor]]
*706 - [[Vigor]]
*707 - [[(TEMP)Attribute Nonstacking]]
*707 - (TEMP)Attribute Nonstacking
*708 - [[(TEMP)Attribute Stacking]]
*708 - (TEMP)Attribute Stacking
*709 - [[Domination]]
*709 - [[Domination]]
*710 - [[Fast Casting]]
*710 - [[Fast Casting]]
Zeile 857: Zeile 857:
*722 - [[Soul Reaping]]
*722 - [[Soul Reaping]]
*723 - [[Vampire]]
*723 - [[Vampire]]
*724 - [[(TEMP)Increases Enchantment duration.]]
*724 - (TEMP)Increases Enchantment duration.
*725 - [[(TEMP)Increases Hex duration.]]
*725 - (TEMP)Increases Hex duration.
*726 - [[(TEMP)Increases Stance duration.]]
*726 - (TEMP)Increases Stance duration.
*727 - [[Thunder]]
*727 - [[Thunder]]
*728 - [[Air Magic]]
*728 - [[Air Magic]]
Zeile 895: Zeile 895:
*760 - [[Expertise]]
*760 - [[Expertise]]
*761 - [[Survival]]
*761 - [[Survival]]
*762 - [[(TEMP)Unblockable]]
*762 - (TEMP)Unblockable
*763 - [[Neidvoller Blick]]
*763 - [[Neidvoller Blick]]
*764 - [[Schicksalsklage]]
*764 - [[Schicksalsklage]]
Zeile 1.322: Zeile 1.322:
*[[Equipment Template format]]
*[[Equipment Template format]]
*[[Skill Template]]
*[[Skill Template]]
[[Category:File format]]

Version vom 9. Januar 2008, 12:44 Uhr

Vorlage:Übersetzungs-Stub

Overall Format

The skill template is a single line that is a base64 encoded bit stream as defined in rfc3548 using + and / as the 62nd and 63rd characters respectively.

Numbers of varying number of bits are placed into the bitstream, in the following sequence:

If generated before 4/5/2007 update:

  • 4 bits - always 0, assumed to indicate the version and that this is a Skill Template.

If generated after 4/5/2007 update:

  • 4 bits - always 14, indicates version and that this is a Skill Template
  • 4 bits - always 0, could be used for race in upcoming GW:EN

The rest is the same before and after the update:

  • 2 bits - always 0, perhaps reserved to indicate size of profession fields
  • 4 bits - Primary profession (see table below)
  • 4 bits - Secondary profession (see table below)
  • 4 bits - The number of attributes specified in the template
  • 4 bits - Size of attribute codes. All attribute codes are the same size, and the size (in bits) is equal to 4 plus this number. For example, if the size is 2, each of the attribute codes will be 6 bits.
  • Sequence of attribute codes and values
    • (4 + size) bits - attribute code (see table below)
    • 4 bits - value of attribute, this is 1 - 12, and does not take into account runes, headgear, etc.
  • 4 bits - Size of the skill codes. This works in the same way as the attribute size, except that each skill code is (8 + size) bits.
  • Sequence of exactly 8 skill codes
    • (8 + size) bits - skill code (see table below)

Octal to base 64

Windows Calculator can convert base 10 to octal (base 8) while in scientific calculator mode, and pairs of octal digits can be easily be converted to base 64 digits using this table.

00 A 10 I 20 Q 30 Y 40 g 50 o 60 w 70 4
01 B 11 J 21 R 31 Z 41 h 51 p 61 x 71 5
02 C 12 K 22 S 32 a 42 i 52 q 62 y 72 6
03 D 13 L 23 T 33 b 43 j 53 r 63 z 73 7
04 E 14 M 24 U 34 c 44 k 54 s 64 0 74 8
05 F 15 N 25 V 35 d 45 l 55 t 65 1 75 9
06 G 16 O 26 W 36 e 46 m 56 u 66 2 76 +
07 H 17 P 27 X 37 f 47 n 57 v 67 3 77 /

Beispiel

The following example shows how to decypher the skill template AxNREp8XH/CgJwEBBAAAXmAA which is a Warrior / Assassin build:

Base64 code A x N R E p etc.
Decimal 0 49 13 17 4 41 etc.
Binary 1 2 4 8 16 32 1 2 4 8 16 32 1 2 4 8 16 32 1 2 4 8 16 32 1 2 4 8 16 32 1 2 4 8 16 32 etc.
0 0 0 0 0 0 1 0 0 0 1 1 1 0 1 1 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 1 0 1 etc.
Content Template
type
Primäre
Klasse
Sekundäre
Klasse
No. of
attributes
Attribute
bit length
Attribute 1 Attribute 1
rank
Attribute 2 etc.
Binary 1 2 4 8 16 32 1 2 4 8 1 2 4 8 1 2 4 8 1 2 4 8 1 2 4 8 16 1 2 4 8 1 2 4 8 16 etc.
Decimal 0 1 7 3 1 17 8 20 etc.
Meaning Skill template Krieger Assassine 3 attributes 1 + 4 = 5 bit Stärke 8 Schwertkunst etc.

Codes

Klassen-Codes

Attribut-Codes

Fertigkeiten-Codes

Note:

  • Locked Skills cannot be found in game without making special templates.
  • Invalid skills can be found in game, nevertheless, like Locked Skills, you cannot equip them (In most cases, they are monsters skills or skills left over from the prophecies alpha/beta versions of the game).

A lot of skill codes are missing. Please add them.

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